However, in practice the percentage of deaths is likely inflated by inactive players, who automatically drop when the flight reaches the edge of the world. You could attribute this to the longer distance making it harder to escape the gas and that certainly is involved. The chance to die in the gas increases with the distance a player lands from the center. The furthest ever a recorded player dropped was about 5554 units away from the gas center, and the closest was 7 units.įor scale each grid square on the map is 575 x 575 units. Most players have to travel a fair distance across the map to reach the gas center usually anywhere from 500 to 2500 units. The area the player can land on the map including the ocean being about 4600 x 4600 units. I just wanted to analyze the data and try to make observations and reason out why it turned out how it turned out. I did not go into this project with any particular hypothesis to test. data/v1/* Unfiltered v1 data which has a known bug relating to died_in_gas data/dirty/* All the data that was filtered out because it set off various flags while being verified data/clean/* All the data(v2 and v3) that I am using in my analysis I have separated the data into three sets. Through this I was able to weed out any contaminated data sets. It does various checks like verifying the order of deaths, making sure they are within the time span of the game, checking player positions to ensure they are valid and other miscellaneous checks. It logs the name and date of each file being analyzed and below will log any errors in the data. As a result check.js is used to screen the data, in an attempt to ensure its validity.
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